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Apr 26, 2023
Gamification improving dropout rates in secondary schools
Using Gamification in Grades 3 to 12 to Ignite Student Learning | Edutopia
The more kids have access to technology at a young age the more they are exposed to instant gratification which may cause them to have a shorter attention span. Implementing a rewards system such as badges or points that can help students feel a sense of accomplishment every time they finish a task can help students feel more motivated to learn more.
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